Friday 28 May
9:00am - 4:00pm
HYBRID
Welcome to the first one-day expo hosted by the Fashion Design programme at Te Herenga Waka–Victoria University of Wellington.
This year's theme is Textile Futures: Fashion design and technology.
This annually held event aims to bring together researchers, educators, students and innovators engaged in sustainability, science, design and technology. Through speakers, workshops, demos and an interactive exhibition, this event explores technologies that alter the way we make, use, understand and feel about fashion and textiles.
We welcome high school students and teachers, university students and staff, industry professionals and the general public to participate in person or via online.
See schedule below for details and programme (more to come).
The event is hosted by The School of Design Innovation at Te Herenga Waka–Victoria University of Wellington, which is New Zealand’s cutting-edge option for shaping a career in design https://www.wgtn.ac.nz/design-innovation.
Check out their other events at Techweek that cover topics at the intersection of design and technology for anyone interested in design and tech.
Hannah Goldblatt is an industrial designer specialising in soft materials. She combines analogue production with digital fabrication technologies for applications in fashion, film, architecture and broader.
Heli Salomaa is a theatre and performance costume designer specialized in digital costume design. Heli has dressed physical and digital bodies for 35 productions since 2010. She was the lead costume designer at Remedy Entertainment on the award-winning video game "Control".
An introductory talk providing context to the technologies that alter the way we make, use, understand and feel about fashion and textiles.
Location: (Physical event) LT1, Wellington Faculty of Architecture and Design Innovation, 139 Vivian Street, Wellington, (Online event) Zoom link will be emailed to sign ups.
Costume Artist Heli Salomaa shares her collaboration with a game studio Remedy Entertainment: How to integrate a costume professional into a game character development and what are the methods and tools for translating analogue costume skillset for digital character pipelines. Case study: Control.
Senior lecturer in the School of Design Innovation Raqi Syed presents a workflow based on digital bricolage that can be adopted as a creative methodology in fashion and textile design.
Location: (Physical event) Fashion Design Studio, 6th floor, Wellington Faculty of Architecture and Design Innovation, 139 Vivian Street, Wellington
Fashion Design Technology Lecturer Heli Salomaa runs an introduction and tutorial for the cloth simulation software Clo 3D, the digital apparel manufacture tool known across the fashion, animation, video game and film industry.
Max. participants: 20
In this 30 minute talk, world-renowned costume designer and creator Flo Foxworthy discusses ways we can integrating various technologies into traditional textiles methodologies and the possibilities this creates.